AC
17
Initiative
+2 (12)
HP
11
(2d8 + 2)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Immunities
Poison; Charmed, Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
None
CR
4 (XP 1,100; PB +2)
Traits
Minion. If the pawn takes damage from an attack or as the result of a failed saving throw, its Hit Points are reduced to 0. If the pawn takes damage from another effect, it dies if the damage equals or exceeds its Hit Point Maximum; otherwise it takes no damage.
Actions
Lash Out (Group Attack). Melee Attack Roll: +5, reach 5 ft. Hit: 4 Bludgeoning damage, and the target is Grappled. If 3 or more pawns join the attack, the target has the following effect. Strength Saving Throw: DC 12. Failure: The target takes Force damage equal to 3 + a number of d6s equal to the number of pawns within 5 feet of it. Success: Half damage.
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