Small Plant, Chaotic Neutral
Armor Class 13
Hit Points 14 (14d4)
Speed
STR
6 (-2)
DEX
17 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Skills.  Perception +4, Stealth +5

Senses. Passive Perception 14

Languages. understands sylvan but can't speak

Actions

Flyby.  The beenabber doesn't provoke opportunity attacks when it flies out of an enemy's reach.

 

Bite. Melee Weapon Attack:  +5 to hit, reach 5ft., one target. Hit: 5 (1d4 +3) piercing damage. if the target is a creature, it must succeed on a DC 13 Constitution Saving throw or be poisoned until the next turn. if saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or it another creature takes an action to shake it awake.

Reactions

Reaction Name. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

 

Regional Effects

 

HallieDoppler

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