Medium Or Small Humanoid (Wizard), Chaotic Evil
Armor Class 17
Hit Points 67 (3d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
18 (+4)
INT
20 (+5)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws INT +8, WIS +4
Skills Arcana +13, History +9, Perception +6
Damage Immunities Psychic
Condition Immunities Charmed
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

Bonus Actions
Actions in Combat
Two-Weapon Fighting: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Reactions

N / A

Habitat: Any

Treasure:  Arcana

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