Huge Construct, Neutral Evil
Armor Class 20 Natural Armor
Hit Points 162 (12d12 + 84)
Speed 20 ft.
STR
16 (+3)
DEX
15 (+2)
CON
25 (+7)
INT
14 (+2)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws CON +11, WIS +8
Skills Perception +8
Damage Resistances Piercing and Slashing from nonmagical attacks
Condition Immunities Charmed, Deafened, Frightened
Senses Darkvision 120 ft., Passive Perception 18
Languages Common Understands, but does not speak., Thri-kreen
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Towering Height. All creatures smaller than the Combine Strider must roll disadvantage when making a melee attack from the ground.

 Legendary Resistance (1/day). If the Combine Strider fails a saving throw, it can choose to succeed instead.

Actions

Stomp. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 20 (2d8+11) piercing damage. Any creature smaller than the Combine Strider must succeed a (DC 14) constitution saving throw or be knocked prone.

Pulse Cannon. Ranged Weapon Attack: Always hits, range 150 ft. line, three shots, multiple targets. Hit: 6 (1d4+4) force damage.

Bonus Actions

Legs. The Combine Strider can spend its bonus action to stand tall or crouch.
When standing normally, a Combine Strider takes up a 15x15 ft. space and is 50 ft. tall.
When standing tall, a Combine Strider takes up a 10x10 ft. space and is 75 ft. tall.
When crouching, a Combine Strider takes up a 20x20 ft. space, and is 25 ft. tall.

Dash. The Combine Strider may spend its bonus action to move up to double its walk speed.

Legendary Actions

At the end of another creature's turn, the Combine Strider may choose to make a legendary action. The Combine Strider may make up to a total of 3 legendary actions each round. When a legendary action is used by the Combine Strider, it may not be used again until the Combine Strider's next turn.

Stomp (Costs 1 Action). The Combine Strider makes a Stomp attack.

Pulse Cannon (Costs 1 Action). The Combine Strider makes a Pulse Cannon attack.

Warp Cannon (Costs 3 Actions). The Combine Strider charges its beam at a target of its choice. This target can be a creature, construct, or surface. The beam is 100 ft. long and 5 ft. wide. Any creatures inside the beam or within a 15 ft. circle of the point of impact must succeed a Dexterity saving throw (DC 17) or take 28 (4d12) force damage on a failed save as well as being blinded for 2 turns. In addition, any non-magical objects or surfaces with an AC less than 18 will be destroyed. Any walls or surfaces that are destroyed will become difficult terrain, and also become burning hazards.

Description

The Combine Strider is the pinnacle of the Universal Union, also known as the Combine's ground forces. These colossal cyborgs are feared by all who are unlucky enough to live under the Union's rule. Striders are often deployed alongside ground and air support to rapidly quell any rebellion that arises under the Combine's rule. However, due to their large size, they are often carried by specialized Universal Union Dropships if their target is far from their location of manufacturing or storage.

The Combine Strider is a cybernetic synth manufactured by the Universal Union from a blueprint created using the scans of a species from a different planet. These Striders have a reinforced exoskeleton, as well as a dark energy pulse cannon mounted near their eyes, allowing for accurate targeting. In addition, they are able to receive orders from the Universal Union through a device implanted into their brain.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2025 3:48:09 AM
3
1
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12/3/2025 3:54:36 AM
4
1
1.1
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12/17/2025 4:19:09 PM
6
1
1.2
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1/10/2026 5:10:54 AM
9
1
1.3
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6/4/2026 2:10:40 PM
17
2
1.4
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Monster Tags: construct

ak0167854

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