Final stand. When the general is on his final 15 hit points, he gets a +3 on all damage rolls
Spellcasting. The [Battle General] is a 1st-level spellcaster. Its spellcasting ability is [5] (spell save DC 12, +5 to hit with spell attacks). The [Battle General] has following [class name] spells prepared:
Cantrips (at will): [Shocking Grasp], [Lightning Lure]
1st level (1 slots): [Witch's bolt]
One Handed Great-sword. A simple slash with a 75/25 chance to hit two enemies (17 or higher to hit two)
Great-sword Slash. Melee Weapon Attack: +4 to hit, reach 7 ft., 1-2 target. Hit: 1 (1d12 + 4) [slashing] damage.
Earth shatter. Ranged Weapon Attack: +3 to hit, range 5/10 ft., 1 target. Hit: 1 (2d6 + 3) [bludgeoning] damage. (Inflicts stagger)
Skillful display. After whiffing an attack, the general is able to roll for a follow up attack with a -3 on damage.
Fragile Ego. When the general is hit by an attack that deals 12 or more damage he enters a state that allows him to add +4 to any damage die.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The battle General is an extremely cocky and arrogant brawler with a strong stalwart stance. Due to this powerful stance, he is able to wield a great sword with one hand, and a great shield in the other. Even though he is able to wield a great sword with one hand, he can’t fully control it, but that lack of control comes with the ability to use a sweeping strike able to hit up to two enemies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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