Pack Tactics: Has an Advantage on Attack Rolls if an Active Ally is within 5 Feet of the Target.
Amphibious: Can Breathe Air and Water.
Frying Pan. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d12 + 2) bludgeoning damage.
Multiattack: Makes 2 Frying Pan Attacks.
Cohock Charge. Advantage on Attack Rolls, Saving Throws involving Strength, and doubled Movement for 1 Turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Lesser Salmonid, though larger than most, the Cohock goes into battle swinging it's heavy Frying Pan. It relies on numbers, however, if it is to succeed in battle.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/4/2026 7:52:36 PM
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0
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0
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5e
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Coming Soon
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