| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 27 | +8 | +8 |
| CON | 25 | +7 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 29 | +9 | +9 |
| WIS | 18 | +4 | +4 |
| CHA | 30 | +10 | +19 |
Dissonant aura:
any character or monster that is within 100 km of Cthulhu must succeed on a DC 30 wisdom save or be affected by mental interference. If they fail, they must attack the nearest character or monster that isn't Cthulhu and if they fail by 10 or more they must also take 2d12 psychic damage per turn. If they succeed, they must take 3d12 psychich damage with none of the additional effects
Regeneration:
every round Cthulhu regains 50 hit points.
Summon Deep Ones:
Summon 1d12 Deep One monsters
Tentacles: melee weapon attack +15 to hit reach 100 feet 10 max target Hit 3d10+5 psychic damage
Mass Madness Ranged Weapon Attack: DC: 29, range 900 ft., # target. Hit: 10d10+15 psychic damage.
Unblockable torrent: Until Cthulhu’s next turn, any damage it deals, if a target has immunity to that damage, they only take half and if they have resistance, they take normal damage.
Tentacle Parry: Cthulhu adds 4 to its armour class.
Mass Madness (costs 2 actions): Cthulhu uses Mass Madness
Attack (Costs 1 Actions): Cthulhu makes a tentacle attack.
Life Bond (Costs 2 actions): Cthulhu connects itself with a nearby player or monster for 5 rounds. Whenever anything attacks Cthulhu, the entity Cthulhu is connected with takes half the damage (rounded up if a decimal)
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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