Distorted Anatomy. The first attack roll made against Aarc Im each round has disadvantage.
Puppet Strings. Whenever a creature within 60 ft. of Aarc Im fails a saving throw against one of his abilities, Aarc Im may move that creature up to 10 ft. in any direction.
Multiattack. Aarc Im makes two Puppet Knife attacks.
Puppet Knife. Melee Attack Roll: +7, reach 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage plus 7 (2d6) Psychic damage.
Marionette Pull (Recharge 5-6). Aarc Im chooses up to three creatures he can see within 60 ft. Each target must succeed on a DC 16 Wisdom saving throw or be restrained until the end of Aarc Im's next turn and moved up to 20 ft. in a direction of Aarc Im's choice.
False Memory. One creature Aarc Im can see within 60 ft. must make a DC 16 Intelligence saving throw. On a failed save, the creature must use its reaction, if available, to make one weapon attack against the nearest creature.
Laughing Gas (Recharge 5-6). Aarc Im exhales a cloud of sickly green gas in a 20-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 14 (4d6) Poison damage and is poisoned until the end of its next turn. While poisoned this way, the creature laughs uncontrollably, cannot take reactions, and has disadvantage on attack rolls. On a successful save, the creature takes half damage and suffers no other effect.
Slip Between Strings. Aarc Im magically teleports up to 30 ft. to an unoccupied space he can see, leaving behind a flickering illusion of himself.
Move. Aarc Im moves up to half his speed without provoking opportunity attacks.
Whisper. One creature Aarc Im can see within 30 ft. must succeed on a DC 16 Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.
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Posted Jun 5, 2026In the inimitable words of Detective Jake Peralta
Noice