Demonic Restoration. If Chookels-Chookels dies outside the Abyss, his body dissolves into black ichor, and he gains a new body instantly, reviving with all his Hit Points somewhere in the Abyss.
Legendary Resistance. (3/Day, or 4/Day in Lair). If Chookels-Chookels fails a saving throw, he can choose to succeed instead.
Multiattack. Chookels-Chookels makes one Hammerhage attack and one Spring Slap attack, or he makes two Pie Sling attacks.
Hammerhage. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage, and the target has the Stunned condition until the start of Chookels-Chookels’ next turn. The target can choose not to be Stunned, in which case it takes an extra 21 Psychic damage that bypasses Resistance or Immunity.
Spring Slap. Melee Attack Roll: +9, reach 30 ft. Hit: 10 (1d10 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15), and Chookels-Chookels pulls it up to 30 feet toward himself.
Pie Sling. Ranged Attack Roll: +9, range 60/180 ft. Hit: 16 (2d10 + 5) Acid damage, and the target has the Poisoned condition until the start of Chookels-Chookels' next turn.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, Chookels-Chookels can expend a use to take one of the following actions. Chookels-Chookels
regains all expended uses at the start of each of his turns.
Caper. Chookels-Chookels moves up to half his Speed without provoking Opportunity Attacks.
Grab. Chookels-Chookels makes one Spring Slap attack.
Live to Laugh. Chookels-Chookels casts Hideous Laughter, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16). He can’t take this action again until the start of his next turn.
Description
Chookels-Chookels' reigns as the ringleader of the Honk Legion and self-proclaimed Head Clown of Crazy Clown Hell. A fiend of uncertain origin, he may have once been a mortal clown reborn in death, a cosmic joke told one too many times, or the preternatural symptom of the tragedy of all clowns. Whatever the truth, he is now a being of belief, absurdity, and stagecraft, sustained entirely by the reverence of his audience. As long as the Legion honks his name, the show must go on—and so must Chookels-Chookels.
Lair and Lair Actions
Chookels-Chookels' lair is the Pie-Eyed Palace. The region containing Chookels-Chookels’ lair is changed by its presence, creating the following effects:
Calliope’s Call. Within 1 mile of the lair, ephemeral carnival music that is appropriate for the local situation or event plays. Enemies of Chookels-Chookels in that area have Disadvantage on Dexterity (Stealth) checks.
The Fun Never Stops. Within 1 mile of the lair, creatures are infused with a feeling of unshakable excitement. A creature that finishes a Long Rest within that area must succeed on a DC 10 Wisdom saving throw or gain no benefit from the rest. If Chookels-Chookels dies or moves his lair elsewhere, these effects end immediately.
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