Heroism. Allies of the valkyrie within 30 feet and that can see her have advantage on saving throws against being frightened. If an ally of the valkyrie within range is also below half of its hit points and they roll a 1 on the d20 for an attack roll, they can reroll the die and must use the new attack roll.
Magic Weapons. The valkyries's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The valkyrie's spellcasting ability is Charisma (spell save DC 14). The valkyrie can innately cast the following spells, requiring ony verbal components:
3/day each: bless, cure wounds, lesser restoration
Multiattack. The valkyrie makes two melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 9 (2d8) radiant damage.
Tending the dead (3/Day). The valkyrie touches a humanoid that has died in battle in the last hour. If the soul of the deceased is free and willing, that soul can be teleported to the plane of Ysgard.
Parry. The valkyrie adds 3 to its AC against one melee attack that would hit it. To do so, the valkyrie must see the attacker and be wielding a melee weapon.
Description
Valkyries are celestial beings known for their fierceness in the midst of battle and for taking the souls of people that died heroically in battle to the plane of Ysgard. It is a rare occasion to fight alongside a Valkyrie, and their affairs in the material plane are only presented when a great warrior of a good heart is facing near impossible odds or when their soul is at risk of not getting to a proper afterlife. Powerful Valkyries even go into battle riding Pegasi, from which they make a powerful bond within one another.
Comments