Armor Class
16
Natural
Hit Points
52
(8d8 + 16)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +2
Damage Immunities
Psychic
Senses
Darkvision Range of 60 ft., Passive Perception 12
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Arcane Replication. As a bonus action, the Crackler creates 3 illusory duplicates.
When targeted by an attack:
- Roll 1d4.
- On a 2–4, a duplicate is struck instead.
- Destroying a duplicate requires no damage.
Duplicates disappear if the Crackler is incapacitated.
Unstable Core. When reduced to 0 HP, the Crackler explodes. Creatures within 10 feet make a DC 14 Dexterity save.
Failure: 3d6 Force damage.
Actions
Arc Bolt.
Ranged Spell Attack: +6 to hit
Range 60 ft.
Hit: 11 (2d8+2) Force damage.
Arc Surge (Recharge 5–6).
Three bolts fired at separate targets.
Description
Built to harvest and channel elemental energy, Cracklers patrol Arkeyan facilities in droves. Their bodies crackle with raw arcane power, and their volatile core make them as dangerous in death as in life.
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