Medium Construct, Lawful Neutral
Armor Class 16 Natural
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +2
Damage Immunities Psychic
Senses Darkvision Range of 60 ft., Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Arcane Replication.  As a bonus action, the Crackler creates 3 illusory duplicates.

When targeted by an attack:

  • Roll 1d4.
  • On a 2–4, a duplicate is struck instead.
  • Destroying a duplicate requires no damage.

Duplicates disappear if the Crackler is incapacitated.

Unstable Core.  When reduced to 0 HP, the Crackler explodes. Creatures within 10 feet make a DC 14 Dexterity save.

Failure: 3d6 Force damage.

Actions

Arc Bolt. 

Ranged Spell Attack: +6 to hit

Range 60 ft.

Hit: 11 (2d8+2) Force damage.

Arc Surge (Recharge 5–6).

Three bolts fired at separate targets.

Description

Built to harvest and channel elemental energy, Cracklers patrol Arkeyan facilities in droves. Their bodies crackle with raw arcane power, and their volatile core make them as dangerous in death as in life.  

TheRedWolves

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