Gargantuan Undead, Any Chaotic Alignment
Armor Class 15 BONE
Hit Points 121 (9d12 + 7)
Speed 50 ft.
STR
18 (+4)
DEX
6 (-2)
CON
24 (+7)
INT
16 (+3)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws CON +11, INT +7, WIS +9
Skills Athletics +12, Intimidation +10, Perception +7
Damage Vulnerabilities Radiant
Damage Resistances Cold, Necrotic
Damage Immunities Acid, Poison
Condition Immunities Blinded, Deafened, Frightened, Poisoned, Unconscious
Senses Blindsight 20ft, Darkvision 200ft, Tremorsense 50ft, Passive Perception 17
Languages Only speaks violence.... and bone rattle
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Like a Boss. This creature is always at the top of initiative and its attacks are telegraphed (being executed after 1d4 or 1d6 turns depending on the amount of creatures on initiative). If creatures avoid the danger area of an attack, they are unharmed.

 Weakness. While fighting this creature your players can spend an action to roll an investigation or perception roll to spot the creature's weak point (it's in its chest). Hitting this weakpoint requires rolling 5 points avobe the monster's AC and will deal damage as if it were a critical hit.

Actions

Funny Bone Attack. This creature can telegraph up to three attacks.

Chin Move. Melee Weapon Attack: telegraphed 15ft diameter spere within 30ft. Hit: (2d10) Force damage. Any creature hit by this move is knocked prone.

Gasterblaster. Ranged Magic Attack: this creature casts Sunbeam.

Reactions

Counter That Shit. This creature can cast Counterspell as a reaction when targeted by a spell.

Mythic Actions

Boss Monster. This creature can't be taken down with such ease. If brought to 0 HP, it will rise once again with half its max hp healed. When doing so, it also brings back its Boney Knuckes (partner monster) with it.

Monster Tags: undead

PinkTheAKManiac

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