Large Construct, Lawful Neutral
Armor Class 18 Natural
Hit Points 110 (13d10 + 39)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision Range of 60 ft., Passive Perception 10
Languages Understands the languages of its creator, but cannot speak.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Relentless Advance.

The Duelist ignores forced movement.

Duelist's Precision.

Critical hit on 19–20.

Actions

Greatsword.

Melee Weapon Attack: +8

Hit: 17 (2d10+6) slashing damage.

Multiattack.

Makes two Greatsword attacks.

Earthsplitter (Recharge 5–6).

The Duelist plunges its sword into the ground. A 60-foot-long, 10-foot-wide line erupts. Creatures inside make a DC 16 Dexterity save.

Failure: 6d8 Force damage and knocked prone.

Success: Half damage.

Whirlwind Slash.

All creatures within 10 feet:

DC 16 Dexterity save.

Failure: 3d8+6 slashing damage.

Description

Forged as guardians and champions of Arkeyan nobility, Duelists were crafted to be peerless in single combat. Their greatswords channel raw elemental energy, and their programming knows only one purpose: to defeat all who stand before them.

TheRedWolves

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