Huge Undead, Any Chaotic Alignment
AC 12 BONE    Initiative +12 (22)
HP 42 (5d10 + 3)
Speed 35 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 16 +3 +3
WIS 20 +5 +5
CHA 14 +2 +2
Skills Athletics +7
Vulnerabilities Radiant
Resistances Cold, Necrotic
Immunities Acid, Poison; Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Unknown 100ft; Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Tied Existance. This monster is tied to Colosal Dou@#%canoo. If it dies, this one does as well.

Equal Oportunity. This monster appears on initiative one or two turns after Colosal Dou@#%canoo. It is disposed in the smae manner with other iterations of itself.

Actions

Bone Zone Attack. This monster can make up to three Knuckle Pound attacks.

Knuckle Pound. Melee Weapon Attack: +7 to hit, reach 10 ft. Hit: (2d6 + 4) Bludgeoning damage. If the attack hits, it pushes the target 10ft in a chosen direction.

SLAP. SWIPE Area of Effect targets in a 30ft long 15ft wide line mus make a DC 16 Dex save. Failure: (2d12) Force damage.

Reactions

Parry That Shit. This monster can cas Shield as a reaction.

Legendary Actions

This monster has two legendary actions and regains them at the start of its turn.

Interception (1 action). Moves up to a creature and makes a Knuckle pound attack.

PinkTheAKManiac

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