| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 20 | +5 | +5 |
| CHA | 14 | +2 | +2 |
Tied Existance. This monster is tied to Colosal Dou@#%canoo. If it dies, this one does as well.
Equal Oportunity. This monster appears on initiative one or two turns after Colosal Dou@#%canoo. It is disposed in the smae manner with other iterations of itself.
Bone Zone Attack. This monster can make up to three Knuckle Pound attacks.
Knuckle Pound. Melee Weapon Attack: +7 to hit, reach 10 ft. Hit: (2d6 + 4) Bludgeoning damage. If the attack hits, it pushes the target 10ft in a chosen direction.
SLAP. SWIPE Area of Effect targets in a 30ft long 15ft wide line mus make a DC 16 Dex save. Failure: (2d12) Force damage.
Parry That Shit. This monster can cas Shield as a reaction.
This monster has two legendary actions and regains them at the start of its turn.
Interception (1 action). Moves up to a creature and makes a Knuckle pound attack.
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