Medium Humanoid (Human), Typically Chaotic Neutral
Armor Class 14 Lamallar Armor
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +4
Skills Nature +6
Gear Cuman Recurve Bow, Shashka, Lamellar Armor, Quiver with 20 Arrows, Rations, Groschen
Senses Passive Perception 13
Languages Common Hungarian and limited Czech Hungarian, Limited Czech (Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Cuman Tactics. Advantage on Dexterity [Stealth] checks in forested terrain.

Actions

Multiattack. The Cuman makes two attacks, using Shashka and Recurve Bow in any combination.

Shashka. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 9 (2d6 + 3) Slashing damage.

Recurve Bow. Ranged Weapon Attack: +5 to hit, range 15/90 ft., 1 target. Hit: 10 (1d8 + 6) Piercing damage.

Reactions

Parry. Trigger: The Cuman is hit by a melee attack roll while holdingg a weapon. Response: The Cuman adds 2 to its AC against that attack, possibly causing it to miss.

Description

Cuman Mercenaries are nomadic Kipchak-Turkic warriors from the Eurasian steppe, hired by King Sigismund of Hungary to pillage and terrorize the lands of Bohemia. Fiercely loyal to their coin and their commanders, they are easily recognized by their distinct armor, pointed helmets, and ornate, mustache-faced metal masks.

To the average Bohemian, they are terrifying foreign invaders who speak an alien tongue and ride like the wind.

 

*This is for a KCD2 game that I am running.

Monster Tags: humanoid

Habitat: ForestGrassland

OuchieWouchies

Comments

Posts Quoted:
Reply
Clear All Quotes