Medium Humanoid (Human), Typically Chaotic Neutral
Armor Class 16 Heavy Lamallar Armor
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +8, Intimidation +7, Nature +6
Gear Heavy Crossbow, Shashka, Heavy Lamellar Armor, Decorative Commander's Helmet, 20 Bolts, Rations, Groschen
Senses Passive Perception 13
Languages Common Hungarian and limited Czech Hungarian, Limited Czech (Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cuman Tactics. Advantage on Dexterity [Stealth] checks in forested terrain.

Barked Orders: As a bonus action, the Cuman Commander shouts orders in Hungarian. One allied Cuman Mercenary within 30 feet who can hear the commander can use its reaction to make one weapon attack.

Actions

Multiattack. The Cuman makes two attacks, using Shashka and Recurve Bow in any combination.

Shashka. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: 9 (2d6 + 3) Slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 15/120 ft., 1 target. Hit: 12 (1d12 + 6) Piercing damage.

Reactions

Parry. Trigger: The Cuman is hit by a melee attack roll while holding a weapon. Response: The Cuman adds 2 to its AC against that attack, possibly causing it to miss.

Description

Cuman Mercenaries are nomadic Kipchak-Turkic warriors from the Eurasian steppe, hired by King Sigismund of Hungary to pillage and terrorize the lands of Bohemia. Fiercely loyal to their coin and their commanders, they are easily recognized by their distinct armor, pointed helmets, and ornate, mustache-faced metal masks.

To the average Bohemian, they are terrifying foreign invaders who speak an alien tongue and ride like the wind.

 

*This is for a KCD2 game that I am running.

Monster Tags: humanoid

Habitat: ForestGrassland

OuchieWouchies

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