AC
15
Hide + Chitin Plate
Initiative
+2 (12)
HP
112
(15d8 + 45)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Gear
Hide Armor, Light Hammers (3)
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common, Goblin
CR
4 (XP 1,100; PB +2)
Traits
Brute. Melee weapons deal one extra die (already in the numbers).
Long-Limbed. Melee reach is 10 ft.
Charge. If Mokh moves 15+ ft straight at a target and hits in the same turn, +7 (2d6) extra and the target makes a DC 14 STR save or is knocked prone.
Actions
Multiattack. Two morningstar attacks.
Morningstar. Melee, +6 to hit, reach 10 ft. Hit: 13 (2d8+4) piercing.
Javelin. Melee or ranged, +6 to hit, reach 10 ft or 30/120 ft. Hit: 11 (2d6+4) piercing.
Bonus Actions
Bull Rush. One creature within reach makes a DC 14 STR save or is pushed 10 ft and knocked prone. (This is how he breaks the wall — shove the Fighter off the chokepoint so the line collapses.)
Comments