Medium Fey (Goblinoid), Chaotic Evil
AC 15 Hide + Chitin Plate    Initiative +2 (12)
HP 112 (15d8 + 45)
Speed 30 ft.
Mod Save
STR 18 +4 +6
DEX 14 +2 +2
CON 16 +3 +5
Mod Save
INT 8 −1 −1
WIS 11 +0 +0
CHA 9 −1 −1
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Goblin
CR 4 (XP 1,100; PB +2)
Traits

Brute. Melee weapons deal one extra die (already in the numbers).

Long-Limbed. Melee reach is 10 ft.

Charge. If Mokh moves 15+ ft straight at a target and hits in the same turn, +7 (2d6) extra and the target makes a DC 14 STR save or is knocked prone.

Actions

Multiattack. Two morningstar attacks.

Morningstar. Melee, +6 to hit, reach 10 ft. Hit: 13 (2d8+4) piercing.

Javelin. Melee or ranged, +6 to hit, reach 10 ft or 30/120 ft. Hit: 11 (2d6+4) piercing.

Bonus Actions

Bull Rush. One creature within reach makes a DC 14 STR save or is pushed 10 ft and knocked prone. (This is how he breaks the wall — shove the Fighter off the chokepoint so the line collapses.)

Habitat: ForestGrasslandPlanar (Feywild)Underdark

GameMastersDrakennest

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