Large Beast, Chaotic Good
Armor Class 15 (natural armor)
Hit Points 32 (3d12 + 5)
Speed 60 ft., Burrow 25 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
5 (-3)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +8, DEX +10, CON +6, INT −1, WIS +5, CHA +4
Skills Intimidation +13, Perception +10, Stealth +7
Damage Resistances Slashing
Damage Immunities Cold
Condition Immunities Prone
Senses Darkvision, Passive Perception 17
Languages Common Can only understand, Draconic Can only understand --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bark.  Let's out a loud low growl and loud bark. Every enemy within earshot must make a dc12 wisdom saving throw or become Frightened.

Bonus Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Reactions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A large and powerful wolf turned sled dog.

Monster Tags: Misc Creature

Habitat: Any

WolfgarBattleaxe

Comments

Posts Quoted:
Reply
Clear All Quotes