Large Dragon (Chromatic), Chaotic Evil
Armor Class 36
Hit Points 2000 (400d10)
Speed 50 ft., Burrow 50 ft.
STR
25 (+7)
DEX
28 (+9)
CON
12 (+1)
INT
28 (+9)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws STR +18, DEX +24, INT +24, WIS +14
Skills Perception +11, Stealth +7
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Necrotic, Piercing, Radiant, Slashing
Condition Immunities Charmed, Petrified, Restrained
Senses Tremorsense 60 ft., Truesight 20 ft., Passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

 

Actions

Arm Slash. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d6 + 15) Slashing damage

Tail Smack. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (3d4 + 16) Bludgeoning damage

Thread Blast. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d10) Piercing damage. make a dc24 str save or be restrained

[-----------------------------------------STEEL BEAM MOVESET-----------------------------------------------------]

Imperial Slam. Melee Attack Roll: , reach 30 ft aoe. Hit: 13 (20d4 + 10) Bludgeoning damage make a dc 24 dex save to avoid the damage

Puppeteer Combo. Melee Attack Roll: +18, reach 10 ft. Hit: 13 (10d6) Bludgeoning damage hits three times

Wrecking Ball Ballerina. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d6 + 15) Bludgeoning damage moves with monster

[------------------------------------------------WHEEL MODE MOVESET--------------------------------------------------]

Rebounding Buzzsaw. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (10d4 + 5) Slashing damage

Unicycle of Doom. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d6 + 15) Slashing damage moves with the monster make a dc 16 dex save it goes for 1d4 turns

[--------------------------------------------------DRAGONATOR--------------------------------------------------------------]

Rapid Fire. Melee Attack Roll: +15, reach 10 ft. Hit: 13 (5d10) Piercing damage

 

Legendary Actions

[----------------------------------------------STEEL BEAM MOVESET---------------------------------------]

Strung Out Steel. Melee Attack Roll: +20, reach 10 ft. Hit: 13 (25d6) Bludgeoning damage Dc 22 con save

[-------------------------------------WHEEL MOVESET---------------------------------------------------------]

Guilded Guillotine. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (20d100) Bludgeoning damage dex save dc 24 if failed make a con save dc 14

[------------------------------------------DRAGONATOR----------------------------------------------------------]

Full Artillery. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (50d10 + 250) Piercing damage Takes a round to set up targeting one person and tracks then make a dc 24 con save

Habitat: Desert

christianzukus

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