Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Arm Slash. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d6 + 15) Slashing damage
Tail Smack. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (3d4 + 16) Bludgeoning damage
Thread Blast. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d10) Piercing damage. make a dc24 str save or be restrained
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Imperial Slam. Melee Attack Roll: , reach 30 ft aoe. Hit: 13 (20d4 + 10) Bludgeoning damage make a dc 24 dex save to avoid the damage
Puppeteer Combo. Melee Attack Roll: +18, reach 10 ft. Hit: 13 (10d6) Bludgeoning damage hits three times
Wrecking Ball Ballerina. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d6 + 15) Bludgeoning damage moves with monster
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Rebounding Buzzsaw. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (10d4 + 5) Slashing damage
Unicycle of Doom. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (5d6 + 15) Slashing damage moves with the monster make a dc 16 dex save it goes for 1d4 turns
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Rapid Fire. Melee Attack Roll: +15, reach 10 ft. Hit: 13 (5d10) Piercing damage
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Strung Out Steel. Melee Attack Roll: +20, reach 10 ft. Hit: 13 (25d6) Bludgeoning damage Dc 22 con save
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Guilded Guillotine. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (20d100) Bludgeoning damage dex save dc 24 if failed make a con save dc 14
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Full Artillery. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (50d10 + 250) Piercing damage Takes a round to set up targeting one person and tracks then make a dc 24 con save
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