| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +17 |
| DEX | 16 | +3 | +10 |
| CON | 30 | +10 | +17 |
| Mod | Save | ||
|---|---|---|---|
| INT | 24 | +7 | +7 |
| WIS | 22 | +6 | +13 |
| CHA | 26 | +8 | +8 |
Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fear Aura. The pit fiend emanates an aura in a 30-foot Emanation while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 23, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.
Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.
Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.
Siege Monster.
The pit fiend deals double damage to objects and structures.
Multiattack. The pit fiend makes one Bite attack and three Greatsword attacks.
Bite. Melee Attack Roll: +17, reach 10 ft. Hit: 28 (4d10 + 10) Piercing damage plus 14 (4d6) Fire damage, and the target starts burning.
Greatsword. Melee Attack Roll: +17, reach 15 ft. Hit: 33 (4d12 + 10) Slashing damage plus 21 (6d6) Fire damage.
Hellfire Spellcasting (Recharge 4–6). The pit fiend casts Fire storm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23).
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