Medium Ooze, Chaotic Evil
Armor Class 15
Hit Points 100 (16d10)
Speed 20 ft., Walk 30 ft.
STR
5 (-3)
DEX
15 (+2)
CON
15 (+2)
INT
19 (+4)
WIS
12 (+1)
CHA
5 (-3)
Condition Immunities Charmed, Grappled
Senses Passive Perception 10
Languages Abyssal, Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trait Name. Immune to Acid, Bludgeoning, Slashing, and Lightning Damage

Has Resistance to Poison, and Sleep.  

 

Actions

Action Name. Acid Attack. +6 Does 21 7d6 acid damage.  On a hit the slime attempts Possession, Constitution DC16.  The possession requires 1d4 + 1 rounds to take effect .If the opponent is possessed, the slime enters the creature and all damage goes to the opponent.  If the opponent becomes unconscious, or incapacitated, the slime will leave him or it.  A Lesser Restoration spell cast on a possessed person or creature will kill the slime on a failed Constitution role if it is possessing a creature.  A Greater Restoration or Dispel Evil and Good will automatically expel a slime inhabiting another creature.  However, the slime is intelligent and will often possess clerics or those most likely to carry such spells.  Creature can also take Psychic Damage while possessing a character.  Further possession requires a recharge. (Recharge 5-6)

 

Description

This highly intelligent slime native to the Abyssal plane of Molor lives at the bottom of lakes and seas.  It has a potent acid attack, but usually seeks to possess its prey and turn them on each other.

Habitat: Planar (Abyss)Underwater

Meticulus

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