Armor Class
16
plate
Hit Points
65
(2d8 + 9)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +2
Damage Vulnerabilities
Bludgeoning, Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d8 + 1) slashing damage
Raise Auxiliary: Every three turns the Bone Captain raises three lesser skeletal soldiers to fight beside it. (regular level 1/4 skeleton)
Reactions
Rises and attacks immediately when someone who enters within 15 ft. of its location.
Description
A once valiant knight that fell in defense of his or her keep. Now risen by the undead evils that roam the halls, the Bone Captain continues its eternal watch over the ruined keep.
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