Medium Humanoid, Neutral Good
Armor Class 18 Brass Skeleton
Hit Points 255 (30d8 + 120)
Speed 40 ft., Fly 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
20 (+5)
INT
30 (+10)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +10, INT +15, WIS +8
Skills Arcana +20, History +15, Investigation +15
Senses Truesight 120, Passive Perception 15
Languages All
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Undead Fortitude. If damage reduces Abel to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Cain drops to 1 hit point instead.

Magic Attacks. All of Abels attacks deal magical damage.

Magic Resistance. Abel has advantage on saving throws against spells and other magical effects.

Ancient Mage. Abel can cast two levelled spells per turn, regardless of their casting time, excluding reaction spells.

Spellcasting. Abel is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Abel has following spells prepared:
At will: burning hands, silvery barbsshieldfireballcure woundshold monster
3/Day each: destructive wave, counterspell (6th level) enervationfar step
1/Day each: [Tooltip Not Found], mass heal

Actions

Multiattack. Abel can make two attacks per turn, replacing one or more with a spell.

Brass Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) radiant damage.

Bolt of Redemption. Cain fires a bolt of golden light in a 60ft line, any creature within the range must make a DC 23 Dexterity saving throw or take 5d6 force damage and be pushed to the end of the bolt, taking only half damage on a success.

Reactions

Reflection Field. When forced to make a saving throw and succeeding, Abel can use his reaction to reflect the damage not taken, back onto the attacker.

Legendary Actions

Abel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Abel regains spent legendary actions at the start of his turn.

Attack. Abel makes one weapon attack.

Magic (Costs 2 Actions). Abel casts a spell.

Grasp of Steel (Costs 3 Actions). One creature within 30 feet must make a DC 23 Strength saving throw or are restrained and begin petrifying as astral hands hold onto them tighter each turn. A creature can repeat the save at the start of their turn, attempting to break out. If they fail the save a second time, the creature is fully petrified.

MiniP1geon

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