AC
19
Initiative
+3 (13)
HP
127
(17d8 + 51)
Speed
30 ft., Fly 30 ft. Hover
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +6 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Gear
Plasma Beams, Metal Plated Armor, Jet Pack Shoes
Senses
Darkvision 120 ft.; Passive Perception 12
Languages
Understands Common plus two other languages but can’t speak
CR
8 (XP 3,900; PB +3)
Traits
Integrated Intelligence. Aurelius has advantage on Intelligence saving throws and can maintain concentration on two spells at once. If he takes damage, he makes a single concentration check for both.
Technological Step. As a bonus action, Aurelius can teleport up to 30 feet to an unoccupied space he can see that is near a computer terminal or power source.
Legendary Resistance (2/Day). If the Artificer fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Aurelius makes three Arcane Pulse attacks or uses System Overload once.
Arcane Pulse. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 16(3d6 + 6) force damage.
System Overload (Recharge 5–6). Aurelius releases a wave of static energy. Each creature within 20 feet must make a DC 18 Intelligence saving throw. On a failure, a creature takes 36(8d8) lightning damage and is Stunned until the end of its next turn. On a success, it takes half damage and isn't stunned.
Legendary Actions
Legendary Actions
Aurelius can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn.
Holographic Decoy. Aurelius creates two illusory duplicates of himself, as per the Mirror Image spell.
Command Drone (2 Actions). One Construct within 60 feet of Aurelius can use its reaction to make one melee attack.
Energy Shield. Aurelius gains 15 temporary hit points.
Description
How to Play the High Artificer:
- Keep Your Distance: Aurelius isn't a brawler. Use his hover and teleportation to stay out of the melee fighter's reach while blasting from afar with Arcane Pulse.
- Target the Mind: His System Overload targets Intelligence, which is usually the weakest save for Fighters, Barbarians, and Sorcerers.
- The Big Reveal: Halfway through the fight, have him shout, "This laboratory must remain sterile!" and activate the room's defense turrets (Environment Hazards).
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