Medium Humanoid, Any Alignment
Armor Class 14 (Shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +4
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Akarrian (Common), Ancient Akarrian
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Adrenaline Surge. At the Start of your Turn you can choose 1 Creature within 30 ft of you, Until the start of your next Turn you are Frightened of that Creature and your Walking Speed is Doubled

Four Armed. You Possess four Arms.

Locust Leap. Your Standing Long jump is 30 ft, And Standing High Jump is 20 ft.

Swarm. When at Least 1 ally is within 5 ft of you, you have advantage on Attack Rolls against a Creature, and can make 1 Additional Devour Attack.

Actions

Devour. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage.

Bonus Actions

Torch. Melee Weapon Attack: +2 to hit, reach 5 ft., Two targets. Hit: 2 (1d4) Bludgeoning damage, and 2 Fire Damage.

Disengage. You take the Disengage Action.

Reactions

Slip Away (Recharge 6). When You are attacked by a Creature within 5 ft of you, if the attack hits You can Choose to Gain Resistance to the Damage and Move up to half Your Speed without Provoking Opportunity Attacks.

Description

Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to be easy-to-use characters with a hint of talent but little that makes them remarkable:

Sneaks survive by their wits and are often charlatans or petty thieves.

Megas Survivor

Erikson

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