Medium or Small Humanoid, Lawful Evil
AC 14    Initiative +6 (16)
HP 97 (15d8 + 30)
Speed 40 ft.
Mod Save
STR 11 +0 +0
DEX 18 +4 +9
CON 14 +2 +6
Mod Save
INT 18 +4 +9
WIS 11 +0 +4
CHA 10 +0 +0
Skills Acrobatics +7, Arcana +8, Perception +6, Stealth +10
Resistances Force, Poison
Immunities Psychic; Frightened
Gear Shortsword
Senses Passive Perception 16
Languages Common, Thieves' Cant, Zemnian
CR 7 (XP 2,900; PB +3)
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or a Cantrip and a Spell in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.

Jolt

Guiding bolt

Acid Splash

Pulse Wave

Gravity Sinkhole

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Delay

Reactions

Countermage. The assassin can take the Counterspell spell as a Reaction 3 times/day without expending a Spell slot.

Habitat: Any

Brisath

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