Medium Fey, Neutral Evil
AC 17 Leather armor    Initiative +1 (11)
HP 100 (12d10 + 40)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 13 +1 +1
WIS 14 +2 +2
CHA 14 +2 +2
Skills Arcana +5, Deception +4, Perception +4, Stealth +3
Resistances Fire
Gear Bone-studded leather armor
Senses Darkvision 120 ft.; Passive Perception 14
Languages Common, Elvish, Ignan
CR 4 (XP 1,100; PB +2)
Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Speak with Dead, [Tooltip Not Found], Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 5) Slashing damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Scorching Ray, Speak with Dead

Monster Tags: Hag

Habitat: DesertMountainSwamp

Treasure:  Implements ,  Relics

Gragor_the_great

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