Armor Class
13
Natural Armor
Hit Points
27
(5d10 + 2)
Speed
40 ft.
STR
8
(-1)
DEX
14
(+2)
CON
14
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
CON +4
Damage Immunities
Fire, Necrotic
Condition Immunities
Exhaustion, Frightened, Unconscious
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Flame Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Slashing damage + 4 (1d4 + 2) Fire damage.
Bonus Actions
Ember walk. The Creature may take the Disengage action as a bonus action instead.
Description
The ever burning husks that roam the Diremore Swamps as minions of the reaper, Zombie like in nature these monsters can usually be found at the roaming the old villages and ruins of where they were burned at the stake. Said to be unusually quick to are known to appear and disappear very fast.
Comments