Medium Undead, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 27 (5d10 + 2)
Speed 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Damage Immunities Fire, Necrotic
Condition Immunities Exhaustion, Frightened, Unconscious
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Flame Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Slashing damage + 4 (1d4 + 2) Fire damage.

Bonus Actions

Ember walk. The Creature may take the Disengage action as a bonus action instead.

Description

The ever burning husks that roam the Diremore Swamps as minions of the reaper, Zombie like in nature these monsters can usually be found at the roaming the old villages and ruins of where they were burned at the stake. Said to be unusually quick to are known to appear and disappear very fast.

Noble06

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