| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Gains +5 HP for each spell slot above 2nd used to cast this spell
Pack Tactics. The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level(round down).
Rend. Melee Attack Roll: caster's spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell's level Piercing damage.
To Hit
+1 ; +2 ; +3 ; +4 ; +5 ; +6 ; +7 ; +8 ; +9 ; +10 ; +11 ; +12 ; +13 ; +14 ; +15 ; +16 ; +17 ; +18 ; +19 ; +20
Damage
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
(1d8 + 4 + spell's level)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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