Huge Monstrosity, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 195 (17d12 + 85)
Speed 80 ft., Walk 40 ft., Swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +14, CON +20, WIS +12, CHA +14
Skills Perception +11, Stealth +7
Damage Immunities Acid
Condition Immunities Petrified
Senses Blindsight 60 feet, Darkvision 120 feet, Passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Amphibious: The Drake can breathe water and air.

Legendary Resistance(3/Day): If the Drake fails a Saving Throw, it can choose to succeed instead.

Petrifying Gaze: If a creature starts its turn within 60 feet of this Drake and they can see each other, the Drake can force the creature to make a DC 18 Constitution Saving Throw. On a failed save, the creature is Restrained as it begins to turn to stone. It must repeat the saving throw at the end of its next turn. On a success, the effect ends; on a failure, the creature is Petrified until freed by magics.

Actions

Multiattack: the Drake uses its Frightful Presence. It then makes 3 attacks: one with its bite and 2 with its claws.

Bite: Melee Weapon Attack: +11 to hit, reach 10 feet, one target. Hit 17 (2D10+6) slashing damage.

Claw: Melee Weapon Attack: +11 to hit, reach 5 feet, one target. Hit: 13 (2D6+6) slashing damage.

Acid Breath (recharge 5-6): The Drake exhales acid in a 60 foot line (5 feet wide).  Each creature in line must make a DC 18 Dexterity saving throw, taking 54 (12D8) acid damage on a failed save, or half as much on a successful save.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

"The swamp doesn't always swallow you; sometimes it preserves you in stone. If you see eyes glowing like rot-light in the mist, don't look. Run." --- Gnorrin Gnomer Gnomerian.

The Argentus - Obsidius Dracolisk is a terrifying hybrid often found guarding the corrupted volcanic marshes near Mount Ruin. They are known for making "Stone Gardens" of petrified creatures/adventurers that have dared to cross the Dead Valley in defiance of the Lord of Ruin's decree. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc CreaturemonstrosityAnySwamp/Wetland

Habitat: SwampUnderdark

LordPresident1st

Comments

Posts Quoted:
Reply
Clear All Quotes