Small Fey (Goblinoid), Lawful Evil
AC 18    Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +2
CHA 16 +3 +5
Skills Deception +4, Stealth +6
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits

Aura of Authority. While in a 10-foot Emanation originating from the goblin, the goblin and its allies have Advantage on attack rolls and saving throws, provided the goblin doesn’t have the Incapacitated condition.

Pack Tactics. The goblin has Advantage on an attack roll against a creature if at least one of the goblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The goblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 10 (2d8 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

Bonus Actions

Deathless Agility. The goblin takes the Dash or Disengage action.

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Habitat: DesertForestGrasslandHillMountainPlanar (Acheron)UnderdarkUrban

GhostFramoso

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