| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 16 | +3 | +5 |
Aura of Authority. While in a 10-foot Emanation originating from the goblin, the goblin and its allies have Advantage on attack rolls and saving throws, provided the goblin doesn’t have the Incapacitated condition.
Pack Tactics. The goblin has Advantage on an attack roll against a creature if at least one of the goblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Multiattack. The goblin makes two attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 10 (2d8 + 2) Slashing damage plus 3 (1d6) Poison damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Comments