Huge Fiend (Demon), Chaotic Evil
Armor Class 19
Hit Points 350 (30d12 + 155)
Speed 45 ft.
STR
20 (+5)
DEX
25 (+7)
CON
25 (+7)
INT
27 (+8)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws DEX +27, CON +28, WIS +23, CHA +27
Damage Resistances Acid, Cold, Fire, Lightning, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Poisoned
Senses Truesight 120 ft., Passive Perception 17
Languages All
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Master of Magic. Abraxas is a spellcaster of indeterminate level. He is able to able to cast any spell of 7th level or less, without the need for any material components, provided the spell does not involve removal of himself or a player to a different Plane (such as blink, plane shift or teleportation).

Rule Breaker. Abraxas is able to concentrate on two different spells at the same time, and has advantage on any Constitution check to maintain concentration if he suffers damage.

Quick Thinker. If Abraxas casts any spell that ordinarily is cast as a Bonus Action, he can use his Action to cast a second spell, without either spell needing to be a cantrip.

Spellcasting. Abraxas is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +12 to hit with spell attacks). As well as any other 7th level or lower spells available to him, Abraxas has prepared:
Cantrips (at will): acid splash, sapping stingmind sliverchill touch
1st level (6 slots): inflict wounds, chaos bolt, magic missileshield
2nd level (6 slots): hold person, scorching ray, mind spikeearthbind
3rd level (6 slots): counterspell, dispel magic, hasteslowpulse wavelightning bolt
4th level (5 slots): blight, fire shield, vitriolic spherefreedom of movement
5th level (4 slots): cone of cold, dominate persondestructive wavewall of force
6th level (3 slot): chain lightningdisintegratemagic jarflesh to stone
7th level (2 slots):  crown of starsprismatic spray

Actions

Mace. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (4d8+8) bludgeoning damage plus 14 ([2d12+1) force damage.

Legendary Actions

Abraxas can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. Abraxas regains spent legendary actions at the start of his turn.

Crow. Abraxas unleashes a fierce shriek, causing all creatures within 100ft to have disadvantage on their next attack roll.

Snake Legs. Abraxas makes two melee weapon attacks with his serpentine legs. Each attack roll has +8 to hit and a reach of 5ft on a single target. On a hit, the creature takes 17 (2d8 + 8) piercing damage plus 17 (2d8 +8) poison damage.

Unfair Advantage. (Costs 2 Actions). Abraxas casts a spell of his choice, up to 3rd level. This spellcasting cannot be interrupted by counterspell or similar effects, but can still provoke a melee attack if a player has the Mage Slayer feat or similar ability.

Description

Abraxas is called the master of the Final Incantation, demon lord of magic and forbidden lore; he is said to know countless magical formulas, spells and secrets.
Abraxas is an utterly demonic in appearance; he possesses the head of a fanged, deformed bird with a tooth filled mouth and lizard-like crest behind his head. In place of his legs Abraxas has a pair of writhing vipers each with its own head and poisonous fangs. Abraxas' torso is humanoid and with the exception of his viperous legs and demented head so is the rest of his form. His two arms end in large claws that wield a whip named Sophia, that is forked like a serpent's tongue and a shield covered in arcane runes.

Previous Versions

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Monster Tags: DemonDemon Lord

DylxnRedwood

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