Medium Dragon (Metallic), Chaotic Good
AC 17 Natural - Dragon Scales    Initiative +3 (13)
HP 45 (7d8 + 14)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +6
CON 14 +2 +8
Mod Save
INT 14 +2 +2
WIS 11 +0 +4
CHA 13 +1 +6
Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Common, Draconic
CR 1 (XP 200; PB +2)
Traits

Party Bond Traits 

Druid's Shadow. While within 30 feet of Urime, Coppuriuces has Advantage on saving throws (she watches what HE does and copies it). And once per long rest, when Urime would be hit by an attack, she can fly into the way — taking the hit instead, exactly like a certain kobold's Foreman's Sacrifice. Nobody taught her this. She learned it from watching the party. Let Urime discover what his nat 20 actually purchased.

Kin-Sense. She always knows the direction of Ayase within 1 mile, and grows agitated near hidden dragons or draconic magic before anyone else notices (a free, fuzzy early-warning system — and a terrible liability for stealth near Wyrmheart Mine).

Tiny Comedian. Once per short rest, Coppuriuces can attempt a Joke (Performance check, in mangled Common, usually involving a pun she half-understands). One ally who can hear her gains the benefit of a Bardic-style d4 on their next roll. On a natural 1, EVERYONE within 30 feet must make a DC 10 WIS save or lose their Reaction until their next turn from sheer secondhand embarrassment. She does not know which outcome she rolled. She bows either way.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 27 (6d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn. Her favorite. She uses it as a prank — on enemies tactically, on Freddy recreationally.

Habitat: Hill

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