Medium Fiend, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 218 (19d8 + 133)
Speed 40 ft., Fly 40 ft.
STR
25 (+7)
DEX
20 (+5)
CON
25 (+7)
INT
16 (+3)
WIS
22 (+6)
CHA
17 (+3)
Saving Throws STR +12, DEX +10, CON +12, WIS +11
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Lightning, Poison, Thunder
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Infernal, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Cyclone (Recharge 6). The devil magically forms a wall of wind in a cylinder with a 10 ft radius and 50 ft high, from the ground centered on the devil. Any other creature within this cylinder must make a DC 19 Constitution saving through or take 24 (5d8) thunder damage and be knocked prone.

The wind maintains until the start of the devil's next turn. During that time the wind is difficult terrain and ranged attacks that go through the cylinder's space have disadvantage.

Description

Found most commonly on the layers of Minauros and Nessus, storm devils patrol the Nine Hell's citadels and act as personal body guards to pit fiends. They are feared by many lesser devil's due to their mastery over thunder and lightning to which most devil's have no resistance. They often bully these devils due to the storm devil's cruel nature, despite their master's wishes. 

Resembling a obsidian muscled humanoid which a devilish visage and long vertical horns, an storm devil has canine-like haunches and giant bat wings. The tridents they carry channel their innate lightning through to their targets.

Monster Tags: Devil

Steedling

Comments

Posts Quoted:
Reply
Clear All Quotes