Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Cyclone (Recharge 6). The devil magically forms a wall of wind in a cylinder with a 10 ft radius and 50 ft high, from the ground centered on the devil. Any other creature within this cylinder must make a DC 19 Constitution saving through or take 24 (5d8) thunder damage and be knocked prone.
The wind maintains until the start of the devil's next turn. During that time the wind is difficult terrain and ranged attacks that go through the cylinder's space have disadvantage.
Description
Found most commonly on the layers of Minauros and Nessus, storm devils patrol the Nine Hell's citadels and act as personal body guards to pit fiends. They are feared by many lesser devil's due to their mastery over thunder and lightning to which most devil's have no resistance. They often bully these devils due to the storm devil's cruel nature, despite their master's wishes.
Resembling a obsidian muscled humanoid which a devilish visage and long vertical horns, an storm devil has canine-like haunches and giant bat wings. The tridents they carry channel their innate lightning through to their targets.
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