Medium Beast, Neutral
Armor Class 15 Natural Armor
Hit Points 85 (10d8 + 40)
Speed 30 ft., Swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Skills Athletics +6, Perception +3
Senses Darkvision 60, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Water Adapted. Croconaw can breathe both air and water.

Powerful Jaws. Croconaw has advantage on checks to grapple creatures.

Predator's Instinct. Croconaw has advantage on attack rolls against prone creatures.

Actions

Multiattack. Two Bite attacks.

Bite. +6 to hit. Hit: 12 (2d8+3) piercing damage.

Crunch (Recharge 5-6). +6 to hit, Hit: 21 (4d8+3) piercing damage and the target must succeed on a DC 14 Strength save or be knocked prone.

Bonus Actions

Aqua Jet. Croconaw surges forward with incredible speed. It moves up to half its speed and makes one Bite attack. This attack has advantage if the target hasn't taken a turn yet this round.

DungeonDDive

Comments

Posts Quoted:
Reply
Clear All Quotes