Armor Class
15
Natural Armor
Hit Points
85
(10d8 + 40)
Speed
30 ft., Swim 40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +6, CON +6
Skills
Athletics +6, Perception +3
Senses
Darkvision 60, Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Water Adapted. Croconaw can breathe both air and water.
Powerful Jaws. Croconaw has advantage on checks to grapple creatures.
Predator's Instinct. Croconaw has advantage on attack rolls against prone creatures.
Actions
Multiattack. Two Bite attacks.
Bite. +6 to hit. Hit: 12 (2d8+3) piercing damage.
Crunch (Recharge 5-6). +6 to hit, Hit: 21 (4d8+3) piercing damage and the target must succeed on a DC 14 Strength save or be knocked prone.
Bonus Actions
Aqua Jet. Croconaw surges forward with incredible speed. It moves up to half its speed and makes one Bite attack. This attack has advantage if the target hasn't taken a turn yet this round.
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