Small Fiend, Lawful Evil
AC 13 Sturdy scales    Initiative +3 (13)
HP 35 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
Mod Save
STR 11 +0 +0
DEX 17 +3 +3
CON 13 +1 +1
Mod Save
INT 15 +2 +2
WIS 12 +1 +1
CHA 11 +0 +0
Skills Arcana +4, Religion +4, Stealth +5
Resistances Psychic, Radiant
Immunities Necrotic; Frightened, Incapacitated, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Abyssal, Celestial, Common
CR 4 (XP 1,100; PB +2)
Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Fiendish Aura. Any good-aligned creature within 15 feet of the Sphinx has -2 on attack rolls against any fiend and -3 on saving throws against necrotic damage attacks. 

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 11 (2d8 + 3) Slashing damage plus 7 (2d6) Necrotic damage.

 

Roar of Fear. Ranged spell attack, hits all non-fiend creatures within 20 ft. Targets must make a DC 15 Wisdom saving throw or become Frightened for 1D6 rounds and take 1D4 Force damage.

 

Summon Weak Demon (1/Day). Makes a DC 15 Charisma saving throw. If it succeeds, it successfully summons 1 Quasit or 8 Manes.

Reactions

Burst of Fiendish Cunning (2/Day). Trigger: A creature within 30 feet fails an ability check or a saving throw. Response: The sphinx deals necrotic damage equal to the DC of the check to the creature that failed it and any creature within 5 ft. of it. Evil aligned creatures are instead healed for half the DC (round down if odd.)

Habitat: DesertPlanar (Abyss)Planar (Lower Planes)Planar (Shadowfell)

Dragonfury_X

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