Medium Monstrosity (Cleric, Lycanthrope), Chaotic Evil
Armor Class 12 (Robes)
Hit Points 24 (4d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws DEX +4, WIS +4
Skills Religion +1, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Acid
Condition Immunities Charmed
Gear Mace, Dagger
Senses Passive Perception 12
Languages Common, Elvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The cultist has advantage on an attack roll against a creature if at least one of the cultist's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Fervent Loyalty. The cultist is immune to the Charmed condition and always fights to the death unless ordered otherwise.

Mutant Blood. The cultist is resistant to Acid damage, but vulnerable to Fire damage.

Spellcasting. The cultist is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The cultist has the following spells prepared:

At will: chill touch, toll the dead

1st level (3 slots): inflict wounds, healing word, shield of faith, bless

Actions

Multiattack. The cultist makes two attacks, only one of which can be a Mutant Bite attack.

Mutant Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. On hit, the target makes a DC 12 CON saving throw. On failure, the target takes 7 (2d6) acid damage. On success, the target takes half as much damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Moonrock Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage + 3 (1d6) magical bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Cultists of the Cult of the Blue Fang serve their werewolf leader, Mazu-Rabi, the Child of the Blue Moon. Once indoctrinated into the ways of the cult, fresh recruits are turned into mutated monstrosities, treading the line between man and werewolf.

Nova7770

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