Amphibious: The Dragon Can Breath In Both Air And Water
Legendary Resistance (3/Day, 4 If In Liar) If The Dragon Fails On A D20 Test, It Can Choose To Succeed Instead
Multi Attack: The Dragon Make Two Claw Attacks And One Tail attack And And One Bite Attack
Bite: Range 15 Ft, 6d4 Piercing Damage And 2d12 Bludgeoning Damage
Claw: Range 20 Ft, 2d12 Slashing Damage
Tail: Range 30 Ft, 3d10 Bludgeoning Damage
Aqua Blast: 80 Ft Line That Is 20 Ft Wide That Blooms Into a 40 Ft Sphere, DC 25 Acrobatics Check, 3d12 Bludgeoning Damage And 5d6 Cold Damage and Has The Stunned Condition For 1 Round, On A Successful Save, The Target Takes Half Damage And Is Not Stunned
Frigid Funnel: 90 Ft Cone, DC 21 Athletics Check, 4d10 Cold Damage And 5d4 Piercing Damage, On A Successful Save, the Target Takes Half Damage
Detect: The Dragon Makes A Wisdom (Perception) Check
Destroy: The Dragon Makes Two Attacks For One Turn
Swim Charge: The Dragons Moves Up To Half It's Swimming Speed And Makes Two Claw Attacks
Description
Aquan Dragon Are Very Rare Mutations Of Sea Drakes, That Now Have Elemental Powers. Though They Are Large, They are Not Always Evil, In Fact, Most Times They Aren't.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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