Mighty Presence. While it is conscious, the ogre and any friendly creature within 10 feet of it has Advantage on saving throws against being frightened.
Multiattack. The ogre makes two greatclub attacks, one of which can be replaced with its shockwave.
Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 18 (3d8 + 5) [bludgeoning] damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 27 (4d10 + 5) [bludgeoning] damage.
Shockwave (Recharge 5-6). The ogre hits the ground with its greatclub, causing a burst of concussive force. Each creature in a 15-foot cone originating from the ogre must make a Dexterity saving throw. On a failed save, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain.
Meat Shield. As a Bonus Action, Commander Trott can grab a nearby ally (within 10ft) and use them as a meatshield until his next turn. When attacking the Commander, it will instead attack the creature being held.
Useful In Death. When a creature dies within 10ft of the Ogre, he can move to its location and throw the dead body. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 18 (4d8 + 2) [bludgeoning] damage.
Description
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Lair and Lair Actions
Replenish. If there are dead bodies in the same room as the Commander, he can move up to half his movement speed towards the body. If he gets within 5ft of it, he can consume it, healing for (3d6)
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