Medium Humanoid (Goblinoid)
Armor Class 17 Chain Shirt, Shiel
Hit Points 95 (10d10 + 40)
Speed 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +6, DEX +5, WIS +2
Skills Athletics +6, Deception +4
Damage Immunities Poison
Condition Immunities Poisoned
Gear Chain Shirt, Shield, Cursed Blade, Roped Dagger, Dagger
Senses Darkvision, Passive Perception 10
Languages Common, Goblin, Ogre
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Can't Die Yet. Once the Captain is reduced to half of his hit points, he gains an additional attack with his Cursed Blade during his multiattack. 

Get Over Here. Once the Captain is reduced to half hit points, he can throw 2 roped daggers at once and both benefit from the bonus action Roped Pull. 

Actions

Multiattack. The Captain attacks once with his Cursed Blade and once with his dagger.

Cursed Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 4) [Necrotic] damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage.

Roped Dagger. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) [Piercing] damage.

Bonus Actions

Cursed Scream.  As a bonus action, you whisper the Command word into the Cursed Blade. Any enemy creature within a 15ft radius needs to make a WIS Saving Throw, DC=13 or become frightened.

Roped Pull. When a creature is hit with a Roped Dagger, use your bonus action to attempt to drag the hit creature towards you. DC = 14 STR Saving Throw or be pulled to the user.

Reactions

Parry. The Captain adds 2 to his AC against one melee attack that would hit. To do this reaction, the Captain must see the attack and be wielding a melee weapon. 

Legendary Actions

Legendary Resistance. Once in combat, you can choose to succeed on a failing Saving Throw. 

Lair and Lair Actions

Lone Wolf. The Captain thrives on his own when there is more than one enemy, and he has no allies near him; he can choose to take one of the following Lair Actions. 

1) Grant Advantage to himself once on his next turn. 

2) Grant Disadvantage on all attacks against him for one round

These actions must have 1 round between each use. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2026 2:45:51 AM
2
0
--
Coming Soon

Monster Tags: Goblinoid

VoidHunter84

Comments

Posts Quoted:
Reply
Clear All Quotes