| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Undying Phalanx. If two or more Zombie Soldiers are within 10ft of one another, they cannot be flanked. When encountered alone, the Zombie Soldier is a relentless, predictable brute. However, when deployed in groups, an unsettling phenomenon occurs, they instinctively lock shields, cover each other's blind spots, and form a tight, impenetrable wall of rotting steel. They do not panic, they do not tire, and they refuse to break formation. To face a squad of these undead infantrymen is to face the grim, unyielding reality of a battlefield that refuses to stay buried.
Slash. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d8 + 2) Slashing damage.
Description
An eerie, unsettling discipline clings to this decaying warrior. Unlike the mindless, shambling corpses raised by novice necromancers, this zombie retains the muscle memory and tactical instincts of its former life. Encased in battered, blood-stained half-plate armor and clutching a notched longsword, it moves with a slow, deliberate momentum. Its flesh has shriveled tightly against its skull, exposing a jagged grin of broken teeth, while its eyes burn with a piercing, unnatural crimson light. The heavy wooden shield strapped to its arm is scarred by the weapons of fallen foes, proving that even in death, its defensive training remains intact.
Previous Versions
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6/11/2026 3:34:24 AM
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Coming Soon
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