Small Humanoid (Goblin, Goblinoid), Lawful Evil
AC 14 Natural Armor    Initiative +2 (12)
HP 40 (8d6 + 8)
Speed 35 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 12 +1 +1
WIS 16 +3 +5
CHA 10 +0 +0
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Actions

Byzantium Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 2) bludgeoning damage.

Byzantium Buffer. Ranged Weapon Attack: +5 to hit, range 120/180 ft., one target. Hit: 4 (1d8) force damage, and the target suffers –4 to all damage rolls. This penalty stacks infinitely and lasts until the goblin dies. Each time the goblin hits a creature with this attack, it gains +4 stored power.

Byzantium Blast. Ranged Weapon Attack: +5 to hit, range 120/180ft., one target. Hit: 1d8 + stored power force damage. A creature reduced to 0 hit points by this attack is evaporated, leaving no remains.

Description

For centuries, scholars, treasure hunters, and entire governments scoured ancient ruins in search of the mythical Byzantium Skull; a relic said to capture and store brute strength. Expeditions vanished, temples collapsed, and fortunes were spent, yet the artifact remained lost.

Until one afternoon, a goblin wandered through the forest, humming to himself. He tripped over a root, face planted into the dirt, and when he looked up, he saw a glowing ancient skull buried beneath a bush. He thought to himself: “Ooh! Big shiny rock. I sell this.”

The moment he touched it, the skull flooded his tiny mind with arcane energy. Now he roams the world, blasting creatures with stolen strength, completely unaware that he wields a relic nations would kill for.

Monster Tags: Goblinoidcontroller

Habitat: ForestGrasslandHill

Brushymilbil

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