Medium Or Small Beast, Unaligned
Armor Class 17 Natural Armor
Hit Points 42 (5d12 + 10)
Speed 40 ft., Wiggly fucking wor m thing
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
5 (-3)
WIS
15 (+2)
CHA
4 (-3)
Saving Throws DEX +5, WIS +4
Skills Religion +12
Damage Vulnerabilities Cold, Piercing
Damage Resistances Bludgeoning, Fire
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision Sense - Darkvision, Note - 60 ft, Passive Perception 10
Languages Celestial Talks in weird fucking gargles like mouthwashing sounds but reeeaaally dry like a weird fucking stoat
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

 

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This stoat is crazy holy looking with long limbs and weird ******* eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mrgenemoroney

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