AC
16
(Heavy Chitin)
Initiative
+2 (12)
HP
39
(3d8 + 6)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 8 | −1 | −1 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Skills
Athletics +5, Perception +3
Resistances
Bludgeoning
Immunities
Blinded, Exhaustion
Senses
Darkvision 120ft, Tremorsense 20ft; Passive Perception 13
Languages
None
CR
4 (XP 1,100; PB +2)
Traits
Living Bulwark. Allies within 5 feet gain +1 AC.
Shell Defense. As a bonus action, the beetlefolk can increase its AC to 18 until the start of its next turn.
Actions
Shell Mace. Melee Weapon Attack: +5 to hit.
Hit: 8 (1d10 + 3) bludgeoning damage.
Charging Ram (Recharge 5-6). Moves up to 20 feet and attacks. On a hit, the target takes an extra 7 2d6 damage and must succeed on a DC 13 Strength save or be knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/30/2026 12:51:59 AM
|
4
|
2
|
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|
Coming Soon
|
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