Medium Humanoid, Neutral
AC 16 (Heavy Chitin)    Initiative +2 (12)
HP 39 (3d8 + 6)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 16 +3 +5
DEX 8 −1 −1
CON 15 +2 +4
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Skills Athletics +5, Perception +3
Resistances Bludgeoning
Immunities Blinded, Exhaustion
Senses Darkvision 120ft, Tremorsense 20ft; Passive Perception 13
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Living Bulwark. Allies within 5 feet gain +1 AC.

Shell Defense. As a bonus action, the beetlefolk can increase its AC to 18 until the start of its next turn.

 

Actions

Shell Mace. Melee Weapon Attack: +5 to hit.
Hit: 8 (1d10 + 3) bludgeoning damage.

Charging Ram (Recharge 5-6). Moves up to 20 feet and attacks. On a hit, the target takes an extra 7 2d6 damage and must succeed on a DC 13 Strength save or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2026 12:51:59 AM
4
2
--
Coming Soon
hezekiahpatterson98

Comments

Posts Quoted:
Reply
Clear All Quotes