Heavy Armor. The Panzer Soldato is immune to ranged weapon attacks, and automatically halves all damage from ranged spell saving throws and attacks.
Concussion. The Panzer Soldato gains advantage on melee attacks on enemies with Battered.
Heated Loyalty. All allies that are "Capo" ranked and above automatically succeed the Panzer Soldato's attacks, and ignore resistance bypassing effects. Additionally, whenever they would gain Burn, they would only gain 1.
Flames for the Dishonored. The Panzer Soldato starts the encounter with 10 Fuel, and spends it with his flamethrower "Ignis" attacks. After every 2 successful melee attacks, the Panzer Soldato regains 1 Fuel. Additionally, when no enemies are within 20ft., the Panzer Soldato must spend his entire turn mounting "Ignis".
O Flamme, my beloved. The Panzer Soldato's flamethrower is named "Ignis". When unmounted, it sits on the Panzer Soldato's back. When mounted, it possesses 120/120 hit points and AC 28. Upon reaching 0 hit points, it becomes unusable in combat, and the Panzer Soldato gains advantage on all melee attacks until the end of combat.
Dominator. When in a group of 4 or more, the Panzer Soldato has advantage when rolling initiative, and may swap his own initiative with another Soldato of his choice.
Panzer Flames. Each time an attack made by the Panzer Soldato lands, they gain a certain amount of Burn. A creature with Burn loses their resistance to fire if they have it, and takes d6 fire damage at the start of their turn equal to their current stack, then lose half of their Burn rounded down.
Farewell, Flamme. Upon reaching 0 hit points for the first time, the Panzer drops to 1 hit point instead. If he reaches his turn, the Panzer picks up "Ignis" and charges up to his movement speed into an enemy crowd, dying in a firey, explosive ball, to be with his beloved again. All creatures in a 30ft. radius must succeed a DEX saving throw DC 20 or take 45 (10d8) fire damage and gain 10 Burn, or half as much damage and Burn on a successful save.
Unique Multiattack - Le Fiamme. The Panzer Soldato makes 2 melee attacks of its choice, or 2 flamethrower attacks if able. If out of Fuel, the Panzer Soldato makes 3 melee attacks instead.
Brute Force. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) force damage. The target must then succeed a STR saving throw DC 22 or be knocked prone.
Pummel. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 26 (3d12 + 8) bludgeoning damage. Additionally, if the target is prone, add a +4 bonus to the hit and damage rolls, and on hit, the target gains the Battered condition until the start of the Panzer Soldato's next turn.
Hook. Ranged Weapon Attack: +8 to hit, range 60 ft., 1 target. Hit: 10 (1d12 + 4) bludgeoning damage. If this attack hits, the target is automatically grappled and pulled 55ft. towards the Panzer Soldato, without provoking opportunity attacks. After the attack, the target must succeed a STR saving throw DC 19 to escape the grapple, which they can make and repeat at the start of each of their turns.
Flame Tongue. All creatures in a 60ft. cone must succeed a DEX saving throw DC 20 or suffer 28 (8d6) fire damage and gain 5 Burn, or half as much damage and only 2 Burn on a successful save. Additionally, while this attack normally consumes 1 Fuel, each consecutive attack with this weapon consumes 1 additional Fuel, to a maximum of 3.
Additionally, if a creature rolls a natural 1 on the saving throw, they take double the damage and Burn.
Hellfire. All creatures in a 60ft. cone must succeed a DEX saving throw DC 23 or suffer 27 (6d8) fire damage and gain 8 Burn, or half as much damage and Burn on a successful save. Additionally, this attack always consumes 2 Fuel, and deals 20 unresistable fire damage to "Ignis" and 10 psychic damage to the Panzer Soldato.
Additionally, if a creature rolls a natural 1 on the saving throw, they take double the damage and Burn.
Reload. The Panzer Soldato reloads 2 Fuel. If he uses this a second time in a row (consecutively), he gains 3 Fuel instead.
Weapon Maintenance. If a Panzer Soldato's weapon isn't at maximum hit points, he may spend his bonus action repairing the weapon, giving it 17 (2d8 + 6) hit points back.
Forgive me. If a Panzer Soldato's weapon drops to 0 hit points, the Panzer Soldato can spend his bonus action to repair the weapon. He must spend 2 consecutive turns performing this bonus action, then "Ignis" will regain 60 hit points.
Overseer. When a creature moves half or more of its movement speed whilst the Panzer Soldato can reach them, and he is wielding "Ignis", he makes an opportunity attack with "Flame Tongue".
Battering. When an enemy creature hits an ally within 10ft., the Panzer can make a single attack against the enemy. If the enemy creature hits "Ignis", he attacks with advantage instead.
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