| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Rooted Regeneration. The horror regains 10 hit points at the start of its turn if it has at least 1 hit point and is touching the ground. If the horror takes fire or radiant damage, this trait doesn’t function at the start of its next turn.
Grasping Body. A creature grappled by the treant is also restrained until the grapple ends.
Multiattack. The horror makes two Vine Lash attacks.
Vine Lash. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) poison damage. If the target is Large or smaller, it is grappled, escape DC 14. The horror can grapple up to two creatures at a time.
Drag Under. One creature grappled by the horror must succeed on a DC 14 Strength saving throw or be pulled up to 15 feet toward the central pit or the nearest Green Fang Root Anchor.
Root Maw. Melee Weapon Attack: +6 to hit, reach 5 ft., one restrained target. Hit: 17 (3d8 + 4) piercing damage plus 7 (2d6) poison damage.
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