Large Plant, Unaligned
AC 14 Natural Armor    Initiative +0 (10)
HP 76 (9d10 + 27)
Speed 30 ft.
Mod Save
STR 18 +4 +8
DEX 10 +0 +0
CON 16 +3 +7
Mod Save
INT 5 −3 −3
WIS 12 +1 +1
CHA 6 −2 −2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Immunities Poison; Poisoned
Senses Blindsight 30 ft.; Passive Perception 11
Languages Common, Druidic, Elvish, Sylvan
CR 3 (XP 700; PB +2)
Traits

Rooted Regeneration. The horror regains 10 hit points at the start of its turn if it has at least 1 hit point and is touching the ground. If the horror takes fire or radiant damage, this trait doesn’t function at the start of its next turn.

Grasping Body. A creature grappled by the treant is also restrained until the grapple ends.

Actions

Multiattack. The horror makes two Vine Lash attacks.

Vine Lash. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) poison damage. If the target is Large or smaller, it is grappled, escape DC 14. The horror can grapple up to two creatures at a time.

Drag Under. One creature grappled by the horror must succeed on a DC 14 Strength saving throw or be pulled up to 15 feet toward the central pit or the nearest Green Fang Root Anchor.

Root Maw. Melee Weapon Attack: +6 to hit, reach 5 ft., one restrained target. Hit: 17 (3d8 + 4) piercing damage plus 7 (2d6) poison damage.

Habitat: Forest

Orokus

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