Medium Humanoid (Elf), Chaotic Evil
AC 15 Leather Armor    Initiative +3 (13)
HP 45 (10d8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 17 +3 +5
CON 10 +0 +0
Mod Save
INT 11 +0 +0
WIS 14 +2 +4
CHA 10 +0 +0
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Resistances Poison
Senses Passive Perception 14
Languages Common, Elvish
CR 2 (XP 450; PB +2)
Traits

Forest Skirmisher. The sentinel can take the Hide action as a bonus action while in foliage, mist, roots, or tree cover.

Actions

Multiattack. The sentinel makes two Thornblade attacks or two Blighted Longbow attacks.

Thornblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.

Blighted Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Reactions

Vanish Behind Leaves. When an attack misses the sentinel, the sentinel moves up to 10 feet without provoking opportunity attacks.

Habitat: Forest

Orokus

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