AC
15
Leather Armor
Initiative
+3 (13)
HP
45
(10d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 17 | +3 | +5 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Resistances
Poison
Gear
Leather Armor, Longbow, Shortsword
Senses
Passive Perception 14
Languages
Common, Elvish
CR
2 (XP 450; PB +2)
Traits
Forest Skirmisher. The sentinel can take the Hide action as a bonus action while in foliage, mist, roots, or tree cover.
Actions
Multiattack. The sentinel makes two Thornblade attacks or two Blighted Longbow attacks.
Thornblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.
Blighted Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
Reactions
Vanish Behind Leaves. When an attack misses the sentinel, the sentinel moves up to 10 feet without provoking opportunity attacks.
Comments