| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +0 |
| CHA | 3 | −4 | −4 |
Terror. Creatures within 10 ft. of the snake must succeed on a DC 16 Wisdom saving throw or be Frightened for 1D2 rounds.
Spellcasting. The snake can cast the spells Acid Splash, Cause Fear and Druidcraft spells at will, requiring no material components.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Constrict. Strength Saving Throw: DC 12, one Large or smaller creature the snake can see within 5 feet. Failure: 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).
Tailsword. Melee weapon attack, reach 5 ft. 3D6 Slashing damage and 1D4 Poison, Acid or Necrotic damage --always the same with the same snake. Cannot be used against its constricted enemy.
Ensnare. The snake casts Ensnaring Strike. Its Tailsword action counts as a weapon for this use. It can use this spell twice before finishing a long rest.
Comments