Medium Or Small Humanoid (Any Race), Typically Chaotic Neutral
Armor Class 15 Scale Mail
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, WIS +4
Skills Athletics +7, Insight +5, Investigation +4, Perception +5, Survival +5
Gear Scale Mail, Azure Cloak (often faded or damaged), Shortsword, Dagger
Senses Passive Perception 15
Languages Common, plus one additional language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Squad Tactics. The bandit has advantage on attack rolls against a creature if at least one of the bandit's allies is within 5 feet of the creature and the ally isn't incapacitated.

Ruthless Opportunist. Once per turn, when the bandit has advantage on an attack roll, it deals an additional 3 (1d6) damage to the target.

Actions

Multiattack. The bandit makes two attacks with its shortsword.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Bonus Actions

Two-Weapon Fighting. The bandit makes one dagger attack. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Intimidating Presence. (Recharge 5–6) One creature the bandit can see within 30 feet must succeed on a DC 12 Wisdom saving throw or have disadvantage on its next attack roll, ability check, or saving throw before the end of its next turn.

Reactions

Parry. The bandit adds 2 to its AC against one melee attack that would hit it. To do so, the bandit must see the attacker and be wielding a melee weapon.

Description

Former Azure Knights who turned to robbery, extortion, and violence after the dissolution of the order. Stripped of their titles, purpose, and livelihood, these fallen veterans now use the skills once devoted to protecting the realm for personal gain and survival. Many still wear their azure cloaks and scale armor, unable or unwilling to abandon the identity they once held.

EchoesOfAFox

Comments

Posts Quoted:
Reply
Clear All Quotes