Small Monstrosity, Unaligned
Armor Class 13
Hit Points 27 (3d8 + 9)
Speed 30 ft., Fly 50 ft., Walk 10 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
9 (-1)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +5
Skills Perception +3, Stealth +5
Condition Immunities Blinded
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Bright Skin. Creatures other than Broights who possess dark vision have disadvantage on attack rolls against Broights. When a creature who has dark vision forces a Broight to make a saving throw, it has advantage on the saving throw and takes only half damage on a failed save, no damage on a successful one. 

Light. While outside combat, the Broight gives off dim light within 5 ft. of it, once it enters combat it gives of bright light in 30 ft. and dim light 30 ft. beyond that (no action required).

Actions

Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) piercing damage. On hit the Broight latches on the target, blinding it if it has dark vision until it lets go at the start of its next turn. A creature can attempt to attack the Broight, but on a miss it will instead attack the attached creature without disadvantage with the same attack. Alternatively it can be attempted to be grappled off with a DC 15 Strength (Athletics) check, dealing 2d8 slashing damage to the attached creature on a success.

Description

Hidden in the deeper parts of caves lie the Broight. Even in the darkest hour, they do not not leave their caves unless they face off against a terrifying creature or event. They look like deformed bats but have adapted to fend themselves off against creatures of the dark. While they passively only give off a glow, once they feel threatened their skin burst in a bright lime light that blinds those who rely on their dark vision in the darkness.

Broights often remain in relative small packs of up to six, but do not shy away to remain in larger groups. They often hunt together, grabbing smaller insects to eat with their sharp fangs. Although they can fight off larger creatures, they usually do not attack them unless provoked.

Habitat: Underdark

Natural_1

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